Batch File Find Uninstall Strings
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Remove specific registry keys with batch command. Archived from groups: microsoft. More info?)Type reg /? I have> Ad- aware & Spy.
Bot. I am aware of the program which adds these keys. Wish> to add the batch file in the system startup. Any help would be> appreciated.> > With best regards, Brother Brock.
D File : A D file is a text file that contains a number of D Actions. D File s tell WeiDU how to create and modify Infinity Engine DLG files. Microsoft included a batch rename feature in the latest version of Windows allowing you to select multiple files, right click on one and select.
SMS/SCCM & Batch Files & running.BAT files from UNC in SMS/SCCM – and How to use it whit in OSD and TS.
Wei. DU Documentation. Contents. 1 About Wei. DUThe main home page for Wei. DU is. http: //weidu. It can load and modify Infinity Engine resources. Wei. DU is ideal for packaging.
I’ll be honest with you up front: Wei. DU is initially harder to use than. However, most users report that (1) the. Wei. DU. provides and (2) Wei. DU grows on you over time. You are welcome to use these utilities to make and distribute your own.
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Infinity Engine mods. This utility is covered by the GNU General Public. License, but you are also allowed to distribute an unmodified binary copy. Wei. DU. EXE (without the source code) with your mod if you like. I decided to write my own Infinity Engine DLG and TLK.
I was unable to get the Team. BG DLG Editor and Mass. Converter to work properly. Either they wouldn’t parse the strings or they. Also, they were all GUIs. As a unix weenie I’m in love with command.
PL doctoral student I love making little languages. Wei. DU was originally a family of small programs with.
DC, DD and TP. The more appealing term “Wei. DU”. (which rhymes with “IDU”, Eye- Dee- You) was coined by Jason Compton and. Ghreyfain, noted BGII mod authors.
Don’t Panic! Step- By- Step Beginner’s Guide to Wei. DU: Don’t Panic. Many of you are children of the GUI era. But programs. that run from the command line can be your friend, and in the long run are. The Best Way To Learn How To Write Code In Wei. DU’s D Format. Is To Read Code Written In Wei. DU’s D Format. Start by decompiling. DLGs that you understand and read through them.
A growing. number of BG2 add- on packs are being created using Wei. DU. A list is. http: //www. Make it a point to download some. HOW they work. Take a look at some of the examples in this document.
It also covers installation. The. discussion board is the best place to have your Wei. DU (and mod- making).
Finally, if you are using a Mac and you want to play around with. Wei. DU, check out http: //weidu. Mac. html for more.
Wei. DU that works under OS X. D and DLG File Concepts. This section is a gentle introduction to how Infinity Engine DLG.
First, let’s use Wei. DU to create. SCSARLES. D and take a look at the dialogue of Sir Sarles. You may install Wei. DU. exe anywhere on your system. However, I recommend.
Baldur’s Gate 2 installation directory. However. Wei. DU will use the Windows Registry to attempt to locate your BG2 game. To run the effect described, open up a DOS prompt window and change.
BGII directory. Then just type in the. DOS Prompt. C: \Program Files\Black Isle\BGII - So. A\> weidu SCSARLES. DLGThis will create a text file called SCSARLES. D in the current. Open it up with Notepad or Microsoft Word or something.
It’s. just a text file that describes the game dialogue. It will look something like.
SCSARLES. DLG. // game : C: \Program Files\Black Isle\BGII - So. A. // source : C: \Program Files\Black Isle\BGII - So. A\data\Dialog. bif.
C: \Program Files\Black Isle\BGII - So. A\DIALOG. TLK. // dialog. F : (none). BEGIN ~SCSARLES~. IF ~Num. Times. Talked. To(0)~ THEN BEGIN 0// from. Crack Farm Frenzy 3 Madagascar Download Demo. SAY #2. 86. 55/* ~Who is it?
Might I ask why you have disturbed my. My creative muse must be gently awakened, and your.
I will leave you to your. GOTO 1. IF ~~ THEN REPLY #2. I apologize, but I have come to request your. DO ~Set. Global(. Actually, it is an. IF ~~ THEN DO ~Set. Num. Times. Talked.
To(0)~ EXIT. Dialogues in Infinity Engine games behave like finite state machines. If. you aren’t familiar with the concept of a finite state machine, see. When the player starts a. NPC, the game engine scans through all. NPC’s DLG file in a special. WEIGHTed order and picks the one with a non- empty and true .
If no state has a non- empty and true . Don’t worry about. The speaker (in this case, Sir Sarles) then says whatever appears after. SAY. The REPLY lines represent responses the PC can say. If you think carefully, you’ll notice that all. Infinity Engine games is structed in this manner. Conditions use the same syntax as triggers do in Infinity Engine.
BCS scripting. You will need to learn Infinity Engine scripting. Strings are delineated by tildes or %%. SAY or REPLY or JOURNAL you may give two. The first is used with DIALOG.
TLK, the second. is used with DIALOGF. TLK (foreign language version for when the. If you do not give two Strings, the one. String you gave is used for both. You may also use raw numbers prefaced with a number sign (like #1. DIALOG. TLK directly. This is useful. when modifying existing dialogues (say, the Fate Spirit in To.
B) so that you. if a foreign user installs your dialogue they will retain all of the. Normally. the string reference numbers are put right after the SAY keyword. The - -text command- line option. You may also indicate that a sound file (WAV/WAVC) should be associated.
String by including its up- to- 8- letter resource name in. Wei. DU. They are there for your benefit. Example. SAY~Hello~ .
They can also. add Journal entries, end the dialogue or transfer to another speaker. Examples. IF ~~ THEN BEGIN2// from: 0. This line marks the beginning of state 2 in a dialogue. The comment. tells you that it can be reached by the first reply transition from. I will leave you to your thinking.~// #2.
This REPLY can always be chosen and involves the spoken text . That text is string reference number 2. If the PC. chooses that reply, it transitions to state 1. Finally, a transition may also take the form. COPY. The copying takes place. D actions. 4 D Dialogue File Format. The D file format is a way of describing Infinity Engine dialogues.
Infinity Engine Dialogues in a portable. It supports foreign language translations and. This allows you to write mods that. The D file format is presented here in an extended context- free. If you are unfamiliar with CFGs, take a look.
Context- free. You can also browse the examples. Wei. DU. All of the syntax keywords are given in a UPPERCASE COURIER. Notes. bar list means . D Files tell Wei.
DU how to create and modify Infinity. Engine DLG files.
Typically the first and. BEGIN, which defines the content of a new dialogue. Any existing DLG file with the same name will be overwritten. By default time stops. If there is IF. Thus. INTERJECT. This is useful when you want the NPCs to talk among themselves. It and its friends, INTERJECT and.
INTERJECT. See the examples for ideas. CHAIN. will only append to existing dialogues. You cannot use CHAIN to. DLG. If the entry. Filename file is missing and there is IF.
If you pick global. Variable to be unique, this will ensure that the chain. Text is only ever seen once per game. This is useful for making interjections. Instead, whenever the. Text it follows a copy.
Label originally. This is convenient for making quick.
NPCs that do not actually change the true flow of. See the transition. COPY. If SAFE is specified, INTERJECT. See the INTERJECT. Expecting documentation.
The first. transition is number 1. This is handy for.
This is often used in conjunction with EXTEND. If such a list is not. You may use. state labels in the state. Number list. If the trans. Number list. is empty, the text added to all transitions on all listed states.
Any out- of- bounds trans. Numbers. are silently ignored. The trans. Action. String is prepended to any. You may use. state labels in the state.
Number list. If the trans. Number list. is empty, the text added to all transitions on all listed states.
Any out- of- bounds trans. Numbers. are silently ignored. You may use. state labels in the state. Number list. If the trans. Number list. is empty, the text added to all transitions on all listed states. Any out- of- bounds trans. Numbers. are silently ignored.
See the ALTER. A new state with label X will replace the old. X. This should only. Never use. SET. This should only. Never use. REPLACE. It should be used with caution.
Never. use this if you can help it. The . DLG is implied. This should only be used. Never use this if you can help. The . DLG is implied, do not include it in your.
However. new. Text is first compiled as a BAF action list. In particular. this means that replacing with commands like. Display. String(Myself,@1.